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*behests the burning bushels of bud for bountiful brilliance* Look I have made a giant pile of amazing garbage! :D This is what I'm digging in the sand for, this is my ultimate video game sand castle simulator. Design Notes DN 1: https://gab.com/Onideus/posts/111490777499374155 DN2: https://gab.com/Onideus/posts/111491135779856276 DN 3: https://gab.com/Onideus/posts/111491004070525505 DN 4: https://gab.com/Onideus/posts/111849477232938224 DN 5: https://gab.com/Onideus/posts/111849534786720745 DN 6: Legendary Garbage https://gab.com/Onideus/posts/113306996254855545 DN 7: Weapon and Leveling Mechanics https://gab.com/Onideus/posts/113194899148006445 DN 8: Differential Resolution https://gab.com/Onideus/posts/113195440978591102 DN 9: Complex Simplicty - Multi-Engining Gaming https://gab.com/Onideus/posts/113284939354236530 DN 10: Handling Excess Items https://gab.com/Onideus/posts/113435685948337484 DN 11: https://gab.com/Onideus/posts/113849668371377043 DN 12: https://gab.com/Onideus/posts/113891811616674705 DN 13: Examples https://gab.com/Onideus/posts/114022231096733243 DN 14: Examples https://gab.com/Onideus/posts/114028770320236488 DN 15: Deformity Kubes https://gab.com/Onideus/posts/114022368630152543 DN 16: MOAR MegaMan https://gab.com/Onideus/posts/114152972778162566 I want this game to have two currencies in it. Similar to Maplestory, it would be cool to have it coupled with a crypto currency and then people could buy, sell and trade designs and then there could also be DLC content with an actual DLC world. Because the game is centered on reconstructing reality, I'd like to have it setup similar to Minecraft in that you can build your own world, but other people can't permanently affect your world unless given access. If they only have visitor access then they can interact and even partially destruct things in different ways, at least temporarily and they can potentially score some kind of points in doing so, under certain "vs" conditions. I want it so you can build a mech and then challenge someone else to a mech fight, invade their world, then you battle your mechs and rip everything apart and then you get extra points for causing collateral damage. After the "vs" fight, then the reality field folds back to normal, so your stuff is never destroyed unless you want it. Then there will be like a corporate/server world where players can visit and then in that Kingdom Hearts style world you can buy DLC packages and seasonal outfits and promoted designs and blah, blah, blah. Now, here's where it will get VERY fun! Because, as I said, I want those digital properties to be based on a cryptocurrency, so the game has a REAL currency and the game can use your idle processing power to process transaction and in turn make crypto profits! The idea is that the game is a solo game, it's intended for solo players, with a complete story and everything you could want in a game, but then after you beat the game, then it has functions and capabilities that allow it to be used as an ultimate sandbox builder and then capabilities that allow you to share, interact and expand YOUR game even further. Emphasis on ownership of digital experiences that belong to you. What you create is your own and it has value if you can find others willing to buy copies of it. BUT WAIT THERE'S MORE! Because having a corporate account is important! Because you get a Gamer Retirement Savings Account! It's like a savings bond, in that you pay a certain self-imposed tax on every transaction, but that tax is yours, is goes to YOUR savings account that you then gain access to after a certain age or length of time or whatever. So it functions just like a savings bond, but you build it up with DLC micro-transactions. Further, all the money your idle processing power generates doing crypto stuff for the corporation, you get a portion of that money, but again it goes into gamer retirement savings! So the more you play and buy the more you're building up your retirement. Also I want to make this backbone crytocurrency system open in a way that would allow other games to utilize the same setup and to maybe even have shared or multiple savings accounts across multiple games. BUT WAIT THERE'S MORE! D: You know like V-Tubers? Yeah I want that. See, the overall gaming environment is gonna be slightly simple, it's gonna look like KH2 Final Mix (remastered version). That's not gonna take much processing power and the majority of what you make and build that has functional interaction... it's just voxels inside a vector environment, so again, won't use much processing power. So the majority of the game's actual processing power I want centered on the CHARACTERS, so the real people in the game have the most vector complexity while NPCs have less vector complexity. And then I want it so that the character features, like blinking and talking can be user generated from a user's web cam. So when you're talking to your friends in the game, your web cam is monitoring your mouth movements and speech in order to generate an artificial character mouth and voice that's a replica of your own. So then it feels more like you're directly interacting with real people in an MMO experience. Oh shi- I am out of room. #Weedstorming #Godwork

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