Staged Chessboard (@StagedChessboard)
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Flashback: My video on Hideo Kojima and MGS. [Thread]🧵 Japanese video game designer Hideo Kojima has done a lot to push video games forward in the past, but even his best games have Marxist propaganda in them. With his best days far behind him, Kojima has gone all in on being a pretentious "avant-garde" hack artists that chases after (((Hollywood))) degenerates to have them star in his games. Kojima was always crazy for films, with him openly talking about the endless movies and TV shows he lifted ideas from for his games. Taking a look at Kojima's early games does show early signs of his writing and design styles, but also how he has always been a pervert and pulls ideas from movies. In his 1994 game Policenauts, the player character is basically Mel Gibson from Lethal Weapon, even having his own Black sidekick. One detail Kojima added to the game is that you can grope most of the women you meet in the game, even the 16-year-old daughter of said Black sidekick. Kojima loved this feature so much that he was willing to argue with Sony executive Shuhei Yoshida over including the feature when it was ported over to PlayStation. Kojima also had groping in his 1988 game Snatcher. Both Policenauts and Snatcher feature transgender "women" as well. When it comes to Kojima's first games, we see early bits of diversity and "woke" politics. When it comes to all the porn/sexual elements in Kojima's games, you have to wonder why the left have not tried to "cancel" him for it. I suspect these things from his past, and likely things from his personal life, are held over him if he ever wanders off the path. The sheep are easy to rile up, especially today. Hideo Kojima's Metal Gear series started in 1987 and were stealth-action games designed around the limitations of their time. They have a light version of the usual themes in Kojima's games, but things get far more interesting with 1998's Metal Gear Solid. MGS 1 is a groundbreaking, cinematic stealth-action classic that deals with nuclear weapons, human cloning, genetic experiments, nanomachines, and more along with a unique form of storytelling not done in video games before. However, the game also has it's share of woke elements in it. One of the bosses of the game, Sniper Wolf, is said to be one of the best snipers in the world, and she even says women are some of the best assassins, and also insults men. Another female soldier in the game, Meryl, has your typical daddy issues, but proves herself to be a strong soldier in the end. If the game was "based", the game would have ended with Meryl accepting women do not belong in war. Another Boss in the game, Vulcan Raven, is a Native Shaman with mystical powers. The key scientist to developing the Metal Gear weapon is Hal Emmerich, a jewish man who's grandfather was a scientist on the Manhattan Project. The framing here is that Hal, named after the AI from the satanic movie 2001, and his family are cursed to be related to nuclear weapons, and take no responsibility for their part in it, being framed as victims. Hal is also Kojima's self-insert, with Hal being an Otaku into anime and games like Policenauts. Hal is also one of the key players to save the world in the series later on. The villain of the game, Liquid Snake, has blonde hair and blue eyes, being bested by his clone/brother Solid Snake, who has a little bit of Japanese mixed into him. When it comes to the writing of MGS, time has shown that a lot of the higher writing came from others, not Kojima. The English translator for MGS1, the JEW Jeremy Blaustein, was the one to add real military terms and even some of his own lines to the game. Rumor is that Kojima was so mad that the English version of the script was so much better than his Japanese writing that he never used similar translators again, and had the future translations be closer to his blunt, hamfisted Japanese scripts. Blaustein also worked on other Konami games like Silent Hill. One of the co-writers for the first three MGS games was Tomokazu Fukushima. After MGS3, he seems to have vanished from media and the public eye. It has been speculated if Kojima played a role in him leaving the series, maybe for similar reasons to Blaustein being removed from translating future MGS games. There was a noticeable drop in writing quality with Tomokazu gone for all the MGS games after 3, yet alone the games Kojima has been making on his own. While Kojima can be a good "ideas guy", he needs someone to condense them down into something better. What people say about George Lucas only wanting to be around "yes men" when making the Star Wars movies really applies more to Kojima and his games. The more time went on, the more Kojima became a bigger wannabe rock star narcissist, the more he became a pretentious hack that wants to be seen as the Alfred Hitchcock, Steven Spielberg, David Lynch, and Stanley Kubrick of video games. https://odysee.com/@StagedChessboard:a/The-Truth-About-Japan-Part-5-Konami-2of2:3