Staged Chessboard (@StagedChessboard)
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Flashback: My video on Gaming Culture Then and Now. Over the last 50+ years, we have seen video games grow more and more in popularity and social influence. Gaming went from something Boomers and GenXers did in arcades and younger people played at home to life long hobbies or obsessions for others. Video games are now the biggest form of entertainment in the world. As gaming grew in popularity, it also evolved technologically and became a way to tell stories unique to the medium. While for decades video games had simple stories like in Mario or no story for a game like Pac-Man, some games of the past still had (((esoteric))) elements in them. For example, 1983's Swordquest: Fireworld for the Atari 2600 made explicit reference to Kabbalah by featuring the Tree of Life as part of the puzzles to solve. It's worth noting that one of the founders of Atari was a Mormon. Players had to navigate the Tree of Life and place specific objects in specific rooms. Atari would give out real prizes to players that were able to solve the puzzles of the games. A few years later in 1987, the Japanese video game developer Atlus would release Digital Devil Story: Megami Tensei, which is deeply rooted in jewish mysticism. Japanese video games would continue to feature jewish mysticism with future games by Atlus as well as games by Square Enix, Capcom, Nintendo and others. With the great awokening from around the early 2010s, we saw what used to be "subtle" or hidden Marxist propaganda become a major focus of gaming, from the occult to LGBT, feminist, and anti-White propaganda. While there have always been liberals in video game culture, such as Yahtzee Croshaw and Jim Sterling, they would reveal their true leftist values post-GamerGate. Even indie and "macho" game critics like Angry Joe would bend the knee and simp for queen (((Anita Sarkeesian))), and ignore the story of (((Zoe Quinn))) and how the fallout of it all showed just how much Cultural Marxism had set into video games. To this day, we see "anti-woke" shills that claim to "care about gamers" try to slowly slip woke poison to their followers. Take note of how many "anti-woke" people are given review copies of games. Many video games had some political element to them, it's just that for the majority of the history of gaming most were either too ignorant or young to notice the political messaging in them. But starting in the late 2000s, more and more video games had openly leftist propaganda, and those that were already liberal would go full Marxism. As gaming culture has gotten more mainstream, subversive Marxists of Hollywood have been creating more and more movies and TV shows based on them. Just Netflix has produced Arcane (based on League of Legends), two Resident Evil shows, Devil May Cry, The Witcher, Cyberpunk: Edgerunners, and Tomb Raider: The Legend of Lara Croft. These shows make women masculine/ugly, race-swap White characters, has mixed couples/characters, add LGBT characters and other woke elements. That's not even getting into the other video game related media like the Mario or Sonic movies, or the Fallout show. Other than Hollywood taking more from gaming, the blade cuts both ways. The video game industry itself has been getting in bed more and more with Hollywood. Many Hollywood studios now have video game subdivisions, and many Hollywood actors/directors have been featured in video games or video game ads. This is a sign of the usual kosher and occult tentacles reaching deeper into gaming. Other than the leftists politics in gaming, many video game developers have been openly left-wing long before #GamerGate, even donating to leftist groups or political parties. This list includes major video game developers like Gabe Newell, Todd Howard, Hideo Kojima, Neil Druckmann, , BioWare, ZA/UM, and many others. We continue to see more extreme leftist and occult propaganda get pushed into video games, and most "anti-woke" gamers claim victory when they get a coomer game like Stellar Blade, rather than want to cut the cancer out entirely. As Mister Metokur said "all you had to do is attack attack attack". Instead, gamers just consume, cope, and coom. https://odysee.com/@StagedChessboard:a/Gaming-Culture-Then-and-Now:5