Zanazac (@zanazac)
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Rather than wasting a ton of time coding all sorts of input windows for the entity editor, I decided to use INI files for all the data in the map files that isn't the actual map data. An extant text editor is a much more friendly user interface than the monstrosity I would've come up with, haha. The only problem right now is that there is no error checking of any kind, so no mistakes allowed! 🤣